AI Insights · Timothy · October 2025
Top Down Games on Android in Oceania: Q3 2025 Performance
Explore the performance trends of top down games on Android in Oceania during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the top down games category on Android in Oceania showcased diverse performance metrics. Here's a closer look at the leading applications in this category, based on data from Sensor Tower.
Block Blast!, developed by HungryStudio, experienced a fluctuating trend in weekly downloads. Starting with approximately 48.8K downloads at the end of June, it saw a decline mid-quarter, dipping to around 22K in August, before rebounding impressively to 114.6K by the end of September. The app maintained a strong user base, with active users rising from 458.7K to 478.7K over the quarter.
Clash Royale from Supercell demonstrated robust revenue growth, peaking at $144.7K in early September. Weekly downloads varied, reaching a high of 82.4K in September, while active users consistently increased to 202K by the end of the quarter.
Kpop Piano Beats - Music Game by Sonata Studio saw a significant rise in weekly downloads early in the quarter, peaking at 43.9K in August before declining to 3.5K by the end of September. Active users mirrored this trend, with a peak of 91.3K in late August, dropping to 24.7K by quarter's end.
Kingshot from Century Games PTE. LTD. showed a steady increase in revenue, reaching $225.5K at the end of September. Downloads peaked at 41.5K mid-September, while active users climbed steadily, finishing the quarter at 45.9K.
Vita Mahjong by Vita Studio saw a modest revenue stream, with a peak of $446 in July. Downloads and active users both showed upward trends, with downloads reaching 20.8K in mid-September and active users increasing to 121.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.